Similar modules to my recommendation above, but swapping damacon 1 out for the improved engine boost mod if you have it (brings your engine boost duration up to 4:30). DE is also a possibility, but I’d rather have the points to spend elsewhere on something like BoS or SI).Īlternatively, you can run a USN CL captain, like a normal Worcester or Atlanta captain and still have quite a bit of overlap in skills that work. Georgia - You can either use the tank build from above (what I'm currently running to build up elite commander xp), a full secondary build (PT-EM-AR-BFT-AFT-IFHE-BoS), or a hybrid of the two (I’ve seen some people that swap IFHE for FP in the secondary build, as well as some that keep SI over BFT. Possible swaps: APR mod 1 in place of secondary mod 1 in slot 3 (personally I feel the 23.3 km range upgraded on Iowa is more than enough, and you won’t hit much at the even farther ranges unless it’s a stationary or AFK target), damacon 2 in place of steering gears mod 2 in slot 4 (either works, it just comes down to being more agile vs a few more seconds off fire duration, personally I’d rather have the agility for dodging torpedoes and brawling). Main battery mod 1, damacon 1, secondary mod 1, steering gears mod 2, concealment, artillery plotting room mod 2 for the modules. PT-EM-SI-CE for the first 10, then AR-FP-BoS. Iowa - My recommendation is a standard tank build (this is the exact same build I run on NC and Monty, and would also recommend on most BBs that aren’t going for a specific secondary focus like the Germans).
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